Gameplay Mechanics are the main focus here. I click on the dice and it rolls. The goal is to land the correct face on the target tile using arrow keys. You must think strategically to position the die correctly each time. The top face has to match the tile perfectly.
Clicking starts the move, then you use arrow keys to roll. The game requires you to inspect the action from different perspectives to succeed. You must ensure the top face matches the designated tile exactly. It is an isometric puzzle adventure. The core mechanic is positioning the unique dice precisely on various tiles. You click a tile to roll the die toward it.
Inside this game, you control a unique dice to solve puzzles. You click on tiles and use arrow keys or buttons to roll it. The goal is matching the top face to the tile, which is kinda weird anyway, but fun. You inspect the action from different perspectives using controls. The mechanics are fundamental but solid for a gamejam project. Their potential for updates is huge.
Quick tip i discovered is to always check the perspective first. Before rolling, ensure the top face is correct for the target tile. Use the arrow keys or buttons to inspect the view. The mechanic is simple but requires strategy then luck. I found that clicking the tile directly helps aim better. It is an isometric puzzle where you position the die precisely.
Gameplay thingy involves rolling a dice onto tiles. You click a tile and use arrow keys to move. The main mechanic is matching the top face to the tile. You can inspect the action from different perspectives using buttons. It is an isometric puzzle adventure with strategic thinking. The core stuff is positioning the die precisely. The challenge is ensuring the correct face lands up. This game has simple controls but deep strategy.
10x10 : fill the grid !
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