Physics Flapping is the main mechanic. You have to tap repeatedly to make Steve flap and avoid obstacles. The game feels simple but the physics can feel wonky and unresponsive sometimes. You need a good rhythm to survive the endless dodging. It gets frustrating fast but oddly addictive.
Start Flapping by tapping the screen to make Steve move. You must dodge obstacles by timing your taps carefully. The controls are neat but tricky to master. You have to get a good rhythm, but unpredictable movements make it hard. It is a simple game about flapping and dodging over and over. You just keep trying despite the frustration. The physics feel wonky sometimes.
Often i think about how the tapping mechanic works. You tap the screen to make Steve flap. The physics feel wonky and unresponsive at times. You need a good rhythm to survive. It is a game about flapping and dodging. The controls are straightforward, which is kinda weird anyway, but the movements can be unpredictable. Their main goal is to keep you tapping. You end up stuck but keep trying.
Quick Tapping is better then holding. i found that a steady rhythm works best. The physics are wonky so you must adapt. You have to tap to flap and avoid obstacles. The game is about flapping and dodging. i suggest practicing the timing. The controls are simple but tricky. You need to keep a good rhythm to survive. The physics can mess you up easily.
Rhythm The main thing is to tap the screen to flap. The game is about flapping and dodging stuff. The controls are simple but the physics feel wonky. You have to get a good rhythm to survive. It is a game where you tap to flap and dodge obstacles. The controls are neat but tricky. You just keep trying to get further. The game is about flapping and dodging over and over. It feels simple but gets annoying fast.