Gameplay mechanics are the core thingy here. Lucy needs constant care from hunger to naps. The mechanics feel like a full-time job where you manage her playful or relaxed states. Sometimes she just wants a bubble bath which is a specific feature. It is annoying but kind of fun in a weird way.
Clicking around to feed, dress up, or play with Lucy. You have to keep up with her needs. The controls are neat but can get tricky sometimes. You click to perform actions like feeding or dressing her up. Physics feel wonky like she wiggles through doors. It is simple enough but a little wonky in parts. You will get the hang of it after a while.
Inside the game you interact with Lucy by clicking. The description mentions clicking to feed, dress up, or play. The controls are pretty neat but can get tricky, which is kinda weird anyway. You click around to manage her needs. It is simple enough but a little wonky in parts. The physics feel wonky like she wiggles through doors. You will get the hang of their controls after a while.
Quick tip for the mechanics here. i discovered that clicking fast then waiting helps with the physics. The controls are neat but can get tricky when she wiggles. You must click to feed, dress up, or play with Lucy. The physics feel wonky like she wiggles through doors. It is simple enough but a little wonky in parts. You will get the hang of it after a while. This is based on the mechanics from the description.
Observation is key here. The game has mechanics where Lucy needs your attention all the time. From her hunger to naps. She can be playful or relaxed. Sometimes she just wants a bubble bath. The controls are neat but can get tricky. Clicking around to feed, dress up, or play with Lucy. The physics feel wonky like she wiggles through doors. It is simple enough but a little wonky in parts. You will get the hang of it after a while. Keeping up with her needs feels like a full-time job.