Plain physics feels unpredictable in Story Teller. i drag, tap, and arrange objects to build comic strips. You test options with trial and error since no hints are given.
Step into dragging, tapping, and arranging objects in the comic strips, to build stories.
Controls are drag, tap, and arrange. There are no stated features like timer or hints. The objective is to build comic strip stories. The main mechanic is trial and error with physics.
Most players should try small moves to trigger chain events. Delaying choices can give more control later. Use the drag, tap, and arrange actions stated.
Q: What are the controls? A: Drag, tap, and arrange objects.
Q: What is the objective? A: Build comic strip stories.
Q: Are there hints or timers? A: Not stated.
Q: What is the main mechanic? A: Trial and error with physics.