Physics can be fun with ragdoll mechanics, especially when causing chaos in destructible levels. i love how you can launch the stickman from various contraptions, sending him tumbling and crashing in creative ways, which is kinda weird anyway.
Moving the controls, you launch the stickman using specific buttons, which activate physics and sending him flying across levels, Burst Run-on, crashing into objects and causing damage is pretty satisfying.
Inside the game, clicking different buttons makes the stickman dismount from vehicles or contraptions, which sets off crazy physics reactions, and their placement affects the damage done, which is kinda weird anyway.
Quick control responses and understanding button functions helped me cause more damage then usual, then I discovered that launching from higher points increases chaos, makes sense because physics react stronger.
Insane physics stuff, the game’s mechanics rely on ragdoll physics, buttons control dismounts, crashes, and damage, and their design lets you cause crazy dismounts in intricate levels with lots of contraptions, which is kinda weird anyway.
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