Restaurant management is the core mechanic. You must take orders and prepare dishes for animal patrons. i find that feeding a lobster makes it grow larger with each meal served. This requires careful attention to the sequence of actions in the game world.
Clicking to manage the restaurant starts the fun. You feed a lobster and watch it grow, changing table decorations to set a mood. Interact with animals by touching them to hear cute sounds, which is a neat feature. The game has many engaging activities for players to enjoy, making each dining experience unique and fun for everyone involved in the simulation.
Inside the game, you click to take orders and prepare food for the cats and other animals. You can touch the animals to make them make sounds, which is kinda weird anyway, and their restaurant becomes bustling. The cat runs the place and you assist by managing the flow. Buttons for decoration changes are there to customize the tables for different moods during service.
Simple advice: always feed the lobster first. i discovered that changing decorations before taking orders is better then doing it after. The mechanic of touching animals to get sounds can be used to calm them. Prepare dishes with care and manage the restaurant effectively for the best results. This personal tip helps keep the patrons happy and the service smooth.
Simplicity is key here. The game involves managing a restaurant run by a cat. You take orders and prepare dishes for animal patrons. A specific feature is feeding a lobster to make it grow. You can also change table decorations to set a mood. Touching animals makes them emit sounds. The main thingy is to assist the cat by managing everything. The stuff you do includes these specific actions and mechanics for the gameplay.