Game mechanics involve kicking a ball high while keeping it from touching the ground. Timing and coordination are key to success, i find the challenge exciting. The core mechanic is a continuous kick action to raise the ball's height.
Clicking or tapping initiates a kick to launch the ball upward. The goal is to keep the ball airborne using timed inputs. You must prevent the ball from touching the ground, which ends the round. The game tracks your score based on how high you keep the ball, which is the main feature. The player uses a button or click to kick the ball repeatedly, managing the height.
Inside the game, you press a button or click the screen to kick the ball. The primary control is a simple click or tap, which is kinda weird anyway, to keep the ball up. Players must time their clicks to prevent the ball from falling, their goal is a high score. The game requires focus on the ball's height, using a single input method to interact.
Quick tip: focus on the ball's apex for the best kick timing. I discovered that consistent clicks work better then rapid spamming. The mechanic is to kick high and avoid the ground. The game is about keeping the ball up, i found that patience is key. Use the click mechanic to maintain height, the feature is the scoring system.
Gameplay is simple: kick the ball high and keep it off the ground. The main thingy is the kick action, which you do with a click or tap. The goal is to score points by keeping the ball up longer. The stuff involved is timing your kicks to prevent a ground touch. The core feature is the height challenge, you use a button or click to play. It is all about coordination and a single input to kick.