Flag War is a game where physics is the core of the experience. i keep coming back despite the frustration because the simple mechanics are addictive.
Clicking to load the game starts the action, and mastering the timing is the tricky part.
The controls are straightforward, but the physics engine is pretty wonky. You use mouse or keyboard moves to move, jump, and attack.
Quick is the best way to describe the needed approach. Most players find that staying near the flag but not directly in front of it confuses opponents.
Q: What are the controls? A: You move, jump, and attack.
Q: What is the objective? A: You try to grab the flag.
Q: Are there any stated features? A: Not stated.
Q: What is the main mechanic? A: The physics engine is wonky.
Start moving and jump to grab the flag, I love the wonky physics because it is simple and addictive. Mastering the timing is tricky but I keep coming back despite the frustration, Draw War feels related to this chaotic style of play.