Paths and drawing are the core mechanics in Color Path IO. i found that longer paths near edges help trap opponents, which is kinda weird anyway.
Moving around and drawing is simple in Color Path IO, which is really fast-paced, and you should focus on quick thinking, as reflexes matter.
Inside the game, your commands rely on clicking or tapping, which is kinda weird anyway, to draw colorful paths on the map while avoiding physics glitches and traps set by other players.
Quick thinking saves you in Color Path IO, then drawing longer paths towards edges can help trap others more easily, which is how i discovered it works best.
Map, controls, and maneuvering are the main stuff in Color Path IO, a game with simple graphics and addictive trapping mechanics that can get pretty buggy sometimes.
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