Gravity is the main mechanic here. I found a simple way to play that works for me. Carl has a bad back and the kids must help him collect candy. The team needs to gather as much as possible before midnight while avoiding obstacles.
Clicking is how you move Carl around the level. The kids help him gather candy fast. You must avoid obstacles and surprises, which is kinda weird anyway, before the clock hits midnight. The goal is to collect as much candy as possible. Players need to strategize to navigate the tricky landscape. Teamwork is essential to win.
Inside the game, you click to control Carl and the kids. They need to collect candy before midnight. Carl has a bad back, which is kinda weird anyway, so the schoolchildren help him. You must avoid obstacles and surprises. The players have to strategize to navigate the tricky landscape. Their teamwork is essential to gather the sugary spoils.
Quick tip: use the kids to help Carl collect candy faster. I discovered that you must avoid obstacles then strategize to win. The mechanics are simple but hard to master. The bad back thing is a key feature. Players need to gather candy before midnight. The landscape is tricky and full of surprises. I found that teamwork is better then going alone.
Mission is the word for this game. Carl has a bad back and the kids help him. The thingy is to collect candy before midnight. You click to move and avoid obstacles. The stuff includes surprises that hinder progress. Players must strategize to navigate the landscape. Teamwork is essential to gather the sugary spoils. The clock strikes midnight and you must be done. The kids are eager to help Carl on his sweet quest. The goal is to get as much candy as possible.
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