Plain gameplay feels rushed but fun. The core mechanic of Baby Taylor Goes Sick 2 involves rushing to the doctor and comforting her, and i have to manage her fever, cold, and cough while navigating awkward physics that can throw you off.
Step to move around and interact with Taylor or her surroundings, and you must be patient with awkward gameplay quirks.
Moving around and interacting with Taylor or her surroundings is simple enough. You need to navigate easily with neat controls but must be patient with awkward gameplay quirks that pop up unexpectedly.
Most of the best way to handle the repetitive parts is to focus on the small moments of joy. You have to rush to get her to the doctor, comfort her, and make her feel better.
Q: What are the controls? A: The controls are neat but sometimes the tricky parts with wonky physics can throw you off.
Q: What is the objective? A: You have to rush to get her to the doctor, comfort her, and make her feel better.
Q: Are there timers or hints? A: Not stated.
Q: What is the main mechanic? A: The core mechanic involves rushing to the doctor and managing her fever, cold, and cough.