Physics is the main thing in TO DO Finish the game. It feels wonky and i like it. You control Morcrimer and the jumps are tricky. You must use events to make platforms work. Timing matters a lot here.
Clicking to start is easy. You play as Morcrimer and you jump. You can program events to solve puzzles. The physics are wonky and it feels weird. You must use the keyboard to move and press buttons. Timing is everything and you must be patient. You need to click and press space to jump. The game lets you tweak things and that is fun. You can create mechanics using events and that is cool.
Often i think about the controls. You use the keyboard to move Morcrimer. The buttons are simple and you press them to jump. You must trigger events to make platforms appear. It is about pressing keys and timing your moves. The controls are straightforward, which is kinda weird anyway, but you get used to it. You click to start and then you use their keyboard to play. It is all about pressing and waiting for the right moment.
Quick tip from me. I found that you should not follow the obvious path. You can tweak the environment triggers to move Morcrimer. It is better then just jumping blindly. You must use the event scripting to create new mechanics. I like to experiment with the timing of triggers. The buttons are simple and you press them to interact. The physics are wonky and you must adapt to them. This is a personal discovery i made while playing.
Controls are the stuff you need to know. You press keys to move and jump. The thingy is that you can program events. This makes the game have custom mechanics. The physics are a bit wonky and you must handle that. You use the keyboard for everything and it is simple. The game has levels and you must finish them. You can tweak things to make puzzles easier. The main feature is event scripting and it is the core thing.