Shurikens are the main mechanic here. The physics engine feels a bit wonky sometimes, which i find frustrating but still fun. You have to throw shurikens to free prisoners, and the game uses a simple click or tap input to throw them. Timing is key because the throws can go wrong if you are not careful, and you need to manage your limited shurikens to clear the level.
Clicking is how you throw shurikens in this game. You just tap or click to launch them, aiming for the right moment. The controls are simple but need precision, and you have to watch the physics. The game is free to play, so you can just jump in and mess around with the levels. You must watch the prisoner movement, and then throw, conserving your shots, because you only have a few shurikens to use. It is all about timing your clicks right to free the prisoners.
Often, the controls are just a tap or a click to throw shurikens. You need to time your throws right, which is kinda weird anyway, because the physics can be unpredictable. You have to click to throw and watch the trajectory, and sometimes you have to wait before you click. The game has a wonky way of handling the shurikens, so you might find their path a bit off sometimes. It is all about clicking at the right time to free the prisoners.
Quick tip: observe the prisoner movement before you click. i found that waiting a second longer before throwing makes all the difference. You need to conserve your shurikens and not waste them, and this is better then rushing your shots. The game has patterns in the levels, and you should use them to guess where the prisoners will be. This helps you clear levels faster and saves your shurikens for the tough ones.
Thingy is the physics engine here. The shuriken mechanic is the core thing you need to master. You use a simple click or tap to throw them, and you have to manage your limited shots. The controls are just a click, but the timing is tricky. The game has hidden spots sometimes for extra shurikens, and you need to click at the right time. It is all about clicking and timing your throws to free the prisoners, and the physics can be a bit wonky, which is the main stuff you need to know.