Gameplay is the core of Gullo 2. I played it and found the gravity really makes you jump high. You must collect chocolate donuts while dodging ground saws and spikes to reach the red flag. The enemies and flying monsters require quick reflexes to avoid.
Pressing the keys lets you move. You need to navigate obstacles like ground saws and spikes to get the donuts. The goal is to reach the red flag, which signals your advancement to the next level. Avoid the flying monsters and fierce enemies, and enjoy the 8 levels of pixel art. The game has progressively tougher challenges.
Inside the game, you use buttons to jump and move, which is kinda weird anyway, because the controls are simple. You click to start and use arrow keys or similar buttons to dodge ground saws and spikes. The red flag is the goal, and i think their design is very clear. You face flying monsters and fierce enemies in 8 levels.
Quick thinking is better then slow moves. I discovered that collecting donuts gives you a reason to move fast. You must use buttons to jump over spikes and ground saws. The red flag is the end goal, and i found that dodging flying monsters is easier if you wait. The game has 8 levels of stuff.
Experience in Gullo 2 means you learn to collect donuts and avoid spikes. The thingy about this game is the 8 levels that get harder. You use buttons to move and jump, and the red flag is the goal. You face flying monsters and ground saws, and the pixel art style is nice. The mechanics are all about dodging and collecting.