Strategy is a key thing. The game uses a hand of cards with weapons and shields, which are equipment that you equip to unlock effects. Yellow weapons boost basic attack and blue shields protect against initial damage, and you play cards into slots on the field to make your character fight.
Clicking starts the game, you draw cards and play them into slots. Deploying yellow weapons boosts your attack, and blue shields give protection, then you end your turn to see your character move. The features are equipment cards, weapon and shield effects, and battling through levels to reach the boss.
Often, i think about the click mechanics, which is kinda weird anyway, when you play cards into the field slots to fight. You use a button to end your turn, and then your character moves and battles based on the cards you put there. Their strategy matters for survival in each level until the boss fight.
Quick tip, i found that positioning cards wisely is key, then you should focus on using yellow weapons to boost attack and blue shields for protection. This mechanic helps you survive battles and progress through levels to the boss, which is a feature from the description i used for the tip.
Gameplay involves a hand of stuff like equipment cards, with yellow weapon thingy that boosts basic attack and blue shield thingy that blocks initial damage. You place these into slots on the field and end your turn to trigger moves and battles, navigating levels until you face the boss, all based on the mechanics described.
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