Plain physics in Bus Collect HTML5 can feel wonky which is kinda weird anyway. The controls are simple taps or clicks and i find timing is key.
Tap to move and brake, timing is everything to get passengers and avoid overshooting turns.
The controls are simple taps or clicks to move and brake. The game has pure gameplay with no paywalls and requires patience and practice.
Most players think hitting brakes early before a turn helps avoid overshooting and losing passengers. Slowing down helps you stay on course better than rushing.
Q: What are the controls? A: Simple taps or clicks to move and brake.
Q: What is the objective? A: Get passengers and navigate routes without overshooting turns.
Q: Are there any stated features? A: Not stated.
Q: What is the main mechanic? A: Timing taps or clicks to control movement and braking.