Plain game description shows frantic clicking and decision making as core mechanics. The physics feel wonky and timing is a pain, which is kinda weird anyway. I often feel a step behind, but the chaos pulls me back. Small movements matter a lot and the controls are neat but tricky.
Clicking fast is the main goal, you need to drag and make quick decisions.
Frantic clicking and decision making are core mechanics. The controls are neat but tricky and the physics feel wonky.
Most actions rely on precise clicking and timing to avoid chaos. You need to drag me back when you are a step behind.
Q: What are the controls? A: Not stated.
Q: What is the objective? A: Click fast and drag to make quick decisions.
Q: Is there a timer? A: Not stated.
Q: What is the main mechanic? A: Frantic clicking and decision making.